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#1 2020-09-13 22:36:29

XLLCarmela
Member
From: Brazil, Alvorada
Registered: 2020-09-12
Posts: 2

it might be not exactly how API is designed to work

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Tag: API.
Posted on   by                             NVIDIA  Video  Codec SDK encoder initialization memory leak.
Posted on February 8, 2019  by             It appears that re-initialization of encoding session with NVIDIA  Video  Codec SDK is or might be producing an unexpected memory leak.
So, how  does it work  exactly.
The root case problem is secondary nvEnc Initialize Encoder call.
Alright, it might be not exactly how API is designed to work, but returned statuses all indicate success, so it…  Read the full article               Getting MF_E_TRANSFORM_NEED_MORE_INPUT from  Video  Processor MFT’s ProcessOutput just to let it take next input.
Posted on October 24, 2018October 24, 2018  by             Another example how  Microsoft  Media Foundation can be annoying in small things.
So we have this Video Processor MFT transform which addresses multiple video conversion tasks: The video processor MFT is a  Microsoft  Media Foundation transform (MFT) that performs colorspace conversion, video resizing, deinterlacing, frame rate conversion, rotation, cropping, spatial left and right view unpacking,…  Read the full article               D3D11_VIDEO_DECODER_BUFFER_DESC Documentation Quality.
Posted on May 17, .

2017  by             Direct3D 11 DXVA decoding documentation lacks accuracy

The API, sadly, lacks other things too but it is a  different  story.
D3D11_VIDEO_DECODER_BUFFER_DESC as defined in Windows SDK: MSDN documentation lost DataSize field, which is – ironically – the most  important  one along with buffer type.
Related D3D11_1DDI_VIDEO_DECODERR_BUFFER_DESC structure has both fields but the Members section has…  Read the full article               The case of incorrect behavior of stock DirectX Media Objects.
Posted on January 11, 2014January 10, 2014  by             Since Microsoft Windows Vista, Media Foundation API offers a set of convenient Digital Signal Processors for video and audio processing.
These include conversion helpers for video and audio, .

Dual interfaced as Media Foundation Transforms (MFTs) and DirectX Media Objects (DMOs)
Earlier posts shed some light on DMO interfaces

and use of DMOs in DirectShow graphs…  Read the full article               Utility Clearance: Enumerate Audio ‘MMDevice’s.
Posted on August 30, 2011August 30, 2011  by             The utility and code does straightforward enumeration of MMDevices (Vista+.

Check MSDN for MMDevice API availability)

which correspond to MMDevice API, WASAPI, Core Audio API.
The code itself is straightforward, with a ready to use binary to quickly lookup data of interest: The data is detailed well and in Excel-friendly format (via Copy/Paste): The code…  Read the full article.
Posted on   by                          ← Older Posts                                                                                                           Theme:  by Danny Cooper.

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